New Glass

Posted in Latest, News - May 9, 2010 - tim

I’ve been driving myself crazy trying to decide on a new walk-around camera/lens setup, for both stills and HD video, but I finally pulled the trigger.  (Thanks to my patient wife who allowed me to dip into my allowance ;-) )

Went with the Canon EOS 7d – body only – with the EF-S 17-55mm f/2.8 IS USM zoom lens.

Looks like a great, portable, flexible setup.  If anyone has any comments (the photo / video crowd is easily one of the most opinionated I’ve seen, outside of the politicos) fire away.  And yes, I know it’s not full-frame…

Click View Detail for more photos.

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Complexity Addressed

Posted in Latest, News - April 13, 2010 - tim

iPhone OS 4 Folders

Back in January I predicted that the upcoming Apple announcement then would include a method for managing application complexity.  I missed the date by a couple of months, but the new iPhone OS 4 announcement included Folders as “Tentpole # 2″ or the second most important improvement behind multitasking.

Here’s my original post.

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Bit of a Milestone …

Posted in Latest, News - April 10, 2010 - tim

For those of you out there that are camera gearheads, you may or may not be aware of what many would consider to be a quiet milestone in the film production story.

On May 17 evidently the season finale of House will air on television.  Not big news except for this: while House has – like many major television productions – been shot on 35 mm film, this season finale was shot in HD digital.  But that’s still not the most interesting part: the episode was shot with a Canon 5D Mark II – a DSLR.

A camera that to most lay-people looks just like any other pro-sumer Canon or Nikon digital single lens reflex camera.   And, well, is.

A brief exchange with the director of the show can be read here (on Phillip Bloom’s site – an HD DSLR pro who recently visited a neighbor of mine George Lucas at Skywalker ranch – that link is here).

To reprise: a major television show shot with a handheld DSLR, using mostly Canon lenses, by hand or with tripods, for broadcast.

I’ll let that just sit with you a little bit …

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New Commute

Posted in Latest, News - March 29, 2010 - tim

I’m an old Southern boy, and I like my cars, but 20 years in California starts to mess with you.

My bad knees are a testament to lots of hard biking over the years – road and mountain. But I’ve never been a great commuter. I’ve been watching electric and electric-assist bikes for years now and never been really impressed by anything. The examples have either been bulky mo-ped like “scooters” or completely underpowered kits for regular bikes.

About a year ago I first heard that Trek was considering a “bespoke” electric-assiste bike. In other words, they wanted to take a great commuter bike and custom design an electric solution. They went to one of (if not the) electric motor sources out there (Bionx) and ended up collaborating on a great new form factor.

I managed to ride one of these things in Europe last year (where they’ve really taken off) and was really impressed by how well thought out the Trek design was: a classic great commuter, subtly but substantially redesigned to accommodate a really intelligent and powerful electric-assist system.

(more…)

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We have to learn another one?

Posted in Latest, News, Thoughts - February 21, 2010 - tim

Moore’s Law brings many blessings.

No one can say that the scarily consistent improvements in computing power – processor speed, storage density, screen resolution, etc. – don’t result in general improved user experiences over time.  But for the folks who make a living (or hobby) of crafting the so-called Human-Computer Interface, keeping up with what is possible, and arguably necessary, is tough.

And it’s about to get tougher.

Dimension 1- From Audible to Visible

I could argue that the first real UI “breakthrough” goes as far back as writing itself  - clay tablets or maybe more realistically the Gutenberg press.  Getting any form of consistent communication on any form of “media” was the first big 1.5 dimension challenge.  But in the context of those of us who deal with user interfaces in the interactive / computer world it really started with the screen (or terminal as we called them back then).

Sure, back when we fired up the screechy old 300 baud modems the text was crawling across two-dimensional space (the x-y space of the screen), but from a UI perspective the text moved from one point (top left) to another (bottom right).

This was all fine and good, and I (and many others) spent many late nights trolling strange BBS’s (long before the Internet) with our nose pressed to the screen watching the “crawl”.  We certainly considered at the time that it would be cool (and probably inevitable) that the screen would become “addressable” and thus 2-dimensional, but it was hard to see at the time what that would actually bring us.

(more…)

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yes, we still do banners …

Posted in Latest, News - February 1, 2010 - tim

… since people keep asking. Amazing that these things still work.

Way back in 1996 Red Sky built what has been called the first interactive banner (the Pong Banner, built in Shockwave, before Flash, brainchild of Joel Hladecek). We thought at the time we were shepherding in the demise of the static banner, but these things refuse to die.

We don’t do any web banners anymore (mainly because we haven’t been asked), these are all mobile. But they’re still for the most part static. And they still, despite our efforts to obsolete them 14 years ago, work.

Humbling.

(More on the Pong banner here.)

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iWhat?

Posted in Latest, News - January 27, 2010 - tim

Wow. Don’t get me wrong. I’m one of the biggest Apple fan-boys out there. But this morning’s announcement by Apple took the rug out from under me.

I don’t remember a major Apple announcement that didn’t make me want to go out and buy something that day. My response to the iPad? Meh.

Now, given my high hopes for a new device category (to in-part save the publishing industry which I’m really worried about – really), and my prediction – from 20 years ago – of what this thing should do, I was – to put it lightly – unimpressed today.

First impressions WTF’s:
- no phone?
- multitasking?
- no camera?
- iPhone apps “pixel doubled”?
- can that bezel get any bigger?
- this is what print looks like in the future? (HTML? PDF?)
- next gen print subscription models (I wanted the NYT 2010 reincarnation so bad …)

I can’t even start on the branding. When I hear new product names my test is to walk around the house talking to myself using the name. Walk around saying “Hey Billy, go listen to your iPod, I’m going to curl up here with my iPad” or “Let’s go to Tahoe! Get the iPod’s and the iPad’s!” and variants thereof. Pretty soon you start to sound like an iPutz. (Remember I’m a fanboy in San Francisco so I have a high tolerance for this.) Consolation prize for naming the reader iBooks (or whatever), but that’s what they should have named the product – not a supporting app.

I’ll be interested to see what the rest of the world says about this. I pointedly wrote this before reading any other reviews. And, as my good friend Joel Hladecek said, “I’ve not been impressed before by Apple announcements, until I got it in my hand …”.

iPost.

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Success Breeds Complexity

Posted in Latest, News, Thoughts - January 19, 2010 - tim

I’m usually not one for predictions, but I’m going to go out on a limb here regarding Apple’s much fretted over announcement next week and make a bet.

Gartner says that downloads (not sales) of iPhone apps topped 3 billion recently. I’d like to know the distribution curve of active apps per phone (net of apps tried and then deleted) because if others out there are like me the original methods for managing apps have not kept up with the complexity of now having dozens of current apps.

The last major iPhone OS upgrade brought us the ability to search and shuffle apps around screens via the iTunes interface, but both seem like a patch and far short of Apple’s usual attention to detail. Given that new rumors have significant upgrades to iLife as well as a potential OS 4 for the phone, my bet is (I hope) that they have put some serious effort against application management both on the phone and via iTunes.

I don’t have a jailbroken phone, but there are a number of third party hacks which play with concepts of folders and other forms of familiar organization. The phone obviously has a file system hierarchy (it is OS X at heart) but it is not exposed. Just as OS X finder windows have four modes for viewing the file system (icons – basically the iPhone interface – list, columns and coverflow) then it seems like Apple could devise selectable alternate views of the file system and allow users to organize not only their application content but even their data content a little more flexibly. If the default view remained as it is now, and the ability to switch to more flexible modes was subtle, then I don’t think this would freak out those who don’t want complexity surfaced too much.

Apple has obviously noticed this issue, and they certainly don’t want to be the bottleneck in their own app sales / distribution ecosystem, so I’m betting we see changes here, and I hope they’re fairly dramatic, but with a simple opt-in for those with dozens – or soon hundreds – of apps.

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CES in 3 Ideas: Thin, 3D, 3rd World

Posted in Latest, News, Thoughts - January 13, 2010 - tim

Just back from CES in Vegas. The pundits called this one: it was definitely the year for thin devices (physically) – especially TV’s – and 3D TV in particular. The length manufacturers are going to reduce the Z dimension of television sets is pretty remarkable. When you have a 50″+ set that is only 6.9mm thin (see photo of LG LED Ultra Slim) then you can’t help but think that you could easily flush mount these things in the wall without even cutting into studs.

Everyone’s on the Z-axis reduction plan: televisions, phones, laptops, tablets, etc. Displays were cleverly designed to accommodate everyone taking photos from the side.

The other big predicted story was 3D. I was pretty cool to the idea going into the show, but I was frankly blown away by a few demos. The 3D TV contenders varied wildly, which was surprising: some were breathtaking, while others were just painfully bad. Interestingly the best execution I saw (I think it was LG) used shutterless glasses (i.e. not powered and/or tethered to the unit) – the type of glasses you wear when you see Avatar. After looking at about a dozen of these things I can actually imagine sitting in my living room with glasses on – something I would not have even entertained going into the show. I do worry about what 4 hours of 3D viewing might do to people though – I think I’d have a migraine.

Where this gets really interesting of course is in gaming. Probably the most compelling 3D demo I saw was by Nvidia running a first person shooter on three screens (with tethered shuttered glasses). Running through a jungle shooting guns in 3D is undeniably going to be a big hit. There goes our future. (Try getting your kid into college after 5 years of that …).

Finally, a CES revelation for me personally. I’ve gone to the show a number of years and usually restricted my usually brief visit to the major floors and major brands. This year a co-conspiritor and I found and spent an inordinate amount of time digging into the bizarre edges of the conference – where the 2nd and 3rd world tech providers lurk in their tiny booths hawking —- parts. While the big floor showcase brands are demoing finished consumer products (this is CES) with loud music, ridiculous ploys, demo babes, et. al. the parts guys are talking up the components that make those things magic. Being a build vs. buy kind of guy anyway I found the experience of canvassing component innovation much more interesting than finished product innovation. If anything, the component story – the crazy new things happening at the component level – is a bellweather for what the finished products might be like next year – or even later. (Remember, OLED, enthusiastically promoted this year by Samsung and others in new products, was just a proof of concept in the “parts department” of CES in past years. As was 3D TV.)

A few iPhone photos from the show attached.

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Steve Hayden on Intelevision

Posted in Latest, News - May 22, 2009 - tim

Steve Hayden, Vice-Chairman of Ogilvy Worldwide (and co-creator of Apple’s famous 1984 spot) featured Intelevision in his keynote at Ad-tech San Francisco 2009. Here’s a clip from an interview with Steve, and more comments on Intelevision, after his keynote.

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